All about Gottlieb Pinball Machine Displays
    
 
Original Displays used in Gottlieb Pinball Machines
The system 1 displays are the first generation produced by Gottlieb and were introduced in 1977. There were two different displays used in the system 1 machines--four 6-digit displays used for the player scoring and one 4-digit display used for the ball-in-play and credits. Most of the system 1 machines used a fluorescent display with a blue filter on the back glass to enhance the color of the display. If you look at one of the fluorescent displays you will see that it is closer to a greenish-blue color.
  
  The system 80 was the second generation control system and was introduced in 1980. The displays used in the system 80 are the same type of display used in the first generation system 1 machines. Most games used five 6-digit displays--four were used for the player scoring and one was used for bonus scoring. The 4-digit display was again used for the ball-in-play and credits. Again, a majority of the machines used the fluorescent displays in conjunction with a blue filter (see Black Hole) on the back glass to enhance the display color. At least one game, Haunted House, used a green filter to enhance the color of the original display. 
 
The system 80A was Gottlieb's third generation control system and was introduced in 1982. The displays used in the system 80A are again the same displays as in the previous generation machines, but with the introduction of a new 7 digit display. Most games used four 7-digit displays for the player scoring and one 6-digit display for bonus scoring. The 4-digit display was again used for the ball-in-play and credits.  
 
The system 80B was yet another generation control system. This was introduced in 1985. The display used in the system 80B was a two line alpha-numeric fluorescent display. There was only one version used in all these machines. This all in one display included the score displays for four players, and the credit and ball in play, which were displayed between the players scores.
The system 3 was completely new generation control system. This was introduced in 1988. The display used in the system 3 was either an alpha-numeric fluorescent display (like System 80B), or a dot matrix display ( DMD ) with 128X32 dots. The dot matrix display is a fluorescent display that has matrix of small dots. The small dots are combined in patterns to make the number for the players scores. The matrix of dots also allow for the displays of any kind of graphics, symbols, or ever pictures. During game play the display will usually change between the score display and the different graphics modes.
Pinball Machines manufactured by Gottlieb®.
System Type
System1
Game #
Date of Mfg
# of
4-Digit Displays
# of
6-Digit Displays
Notes:
 
Cleopatra
409
December-77
1
4
#1
 
Sinbad
412
February-78
1
4
-
 
Joker Poker
417
June-78
1
4
#1
 
Dragon
419
June-78
1
4
#1
 
Solar Ride
421
February-79
1
4
#1
 
Countdown
422
April-79
1
4
-
 
Close Encounters
430
July-78
1
4
#1
 
Charlie's Angels
425
May-78
1
4
#1
 
Pinball Pool
427
June-79
1
4
-
 
Totem
429
August-79
1
4
-
 
Hulk
433
October-79
1
4
-
 
Genie
435
August-79
1
4
-
 
Buck Rogers
437
December-79
1
4
-
 
Torch
438
February-80
1
4
-
 
Roller Disco
440
April-80
1
4
-
 
Asteroid Annie & The Aliens
442
January-80
1
1
-
 
Notes: 1. some of these machines were produced with mechanical score wheels
System 80
Game #
Date of Mfg
# of
4-Digit Displays
# of
6-Digit Displays
Notes:
Amazing Spiderman
653
May-80
1
4
-
B
Panthera
652
June-80
1
4
-
B
Circus
654
June-80
1
4
-
B
Counterforce
656
August-80
1
4
-
B
Star Race
657
October-80
1
4
-
B
James Bond 007
658
October-80
1
5
#2
A
Time Line
659
December-80
2
4
-
A
Force II
661
February-81
1
4
-
A
Pink Panther
664
March-81
1
5
#2
A
Mars God of War
666
March-81
1
4
Green
A
Volcano
667
September-81
1
4
Green
B
Black Hole
668
October-81
1
5
-
A
Eclipse (modified Black Hole)
671
October-81
1
5
-
A
Haunted House
669
August-82
1
5
Green
B
 
 
  
 
 
  
    
 
Note 2: bonus display used only 4 of the 6 digits on the display
B=game/match display on backglass, A=game/match display on apron
Green=This machine has a green filter as opposed to the standard blue
SYSTEM 80A
Game #
Date of Mfg
# of
4-Digit Displays
# of
6-Digit Displays
# of
7-Digit Displays
Notes:
Devil's Dare
670
August-82
1
2
4
Green
B
Caveman
PV810
September-82
1
0
4
#3 
B
Rocky
672
September-82
2
0
4
Green
A
Spirit
673
November-82
1
1
4
Green, #4  
B
Punk
674
December-82
1
0
4
Green
B
Striker
675
November-82
3
0
4
Green
B
Krull  (prototype)
676
February-83
1
0
4
Green
B
Q*bert's Quest
677
March-83
1
0
4
    
A
Super Orbit
680
May-83
1
0
4
    
B
Royal Flush Deluxe
681
June-83
1
0
4
Green
B
Goin' Nuts  (prototype)
682
August-82
1
1
4
Green
B
Amazon Hunt
684
September-83
1
0
4
    
B
Rack 'Em Up
685
November-83
1
0
4
    
B
Ready...Aim...Fire!
686
November-83
1
0
4
Green
B
Jacks to Open
687
May-84
1
0
4
    
B
Alien Star
689
June-84
1
0
4
Green
B
The Games
691
August-84
1
0
4
Green
B
Touchdown
688
June-84
1
0
4
  Color ?
B
El Dorado City of Gold
692
October-83
1
0
4
    
B
Ice Fever
695
February-85
1
0
4
    
B
Note 3: game also has a video monitor
Note 4: the bonus display is blue
B=game/match display on backglass, A=game/match display on apron
Green=This machine has a green filter as opposed to the standard blue
SYSTEM 80B
Game #
Date of Mfg
All these machines used an Alpha-numeric display
Chicago Cubs Triple Play
696
July-85
 
Bounty Hunter
694
September-85
Tag Team
698
October-85
Rock
697
January-86
Rock Encore
704
May-86
Raven
702
June-86
Hollywood Heat
703
September-86
Genesis
705
September-86
Gold Wings
707
October-86
Monte Carlo
708
January-87
Spring Break
706
April-87
Amazon Hunt II
684c
May-87
Arena
709
June-87
Victory
710
October-87
Diamond Lady
711
December-87
TX Sector
712
February-88
Amazon Hunt III (kit only)
684d
March-88
Robo-War
714
April-88
Excalibur
715
August-88
Bad Girls
717
October-88
Hot Shots
718
February-89
Big House
713
April-89
BoneBusters Inc.
719
August-89
System 3 (Alpha-numeric display)
Game #
Date of Mfg
All these machines used an Alpha-numeric display
Lights Action Camera
720
December-89
 
Sliver Slugger
722
April-90
Vegas
723
July-90
Deadly Weapon
724
September-90
Title Fight
726
November-90
Nudge-It
N102
December-90
Bell Ringer
N103
January-91
Car Hop
725
January-91
Hoops
727
February-91
Cactus Jack
829
April-91
Class of 1812
730
July-91
Amazon Hunt III
684D
September-91
Surf'n Safari
731
November-91
Caribbean Cruise
C102
 
Operation Thunder
732
April-92
 
 
 
 
 
  
    
 
System 3 (Dot Matrix)
Game #
Date of Mfg
All these machines used a Dot Matrix Display
Super Mario Bros
733
April-92
 
Super Mario Bros: Mushroom World
N105
May-92
Cue Ball Wizard
734
October-92
Street Fighter II
735
March-93
Tee'd Off
736
May-93
Gladiators
739
September-93
Wipe Out
738
October-93
World Challenge Soccer
741
January-94
Rescue 911
740
March-94
Freddy: a Nightmare on Elm Street
744
October-94
Shaq Attaq
743
February-95
Stargate
742
March-95
Big Hurt
745
June-95
Waterworld
746
September-95
Strikes N Spares
N111
October-95
Mario Andretti
747
December-95
Barb Wire
748
April-96
 
 
  
    
 
System 1
System 80
System 80A
System 80B
System 3
BPC Backgroiund
 



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